![]() Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates. Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments. The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Added a new music track for the R&D Facility. Added a new backdrop and soundtrack for the Astronaut Complex Facility. The Runway (among many other things) is now properly lit at night. Added lighting FX to several facilities. The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements. Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used. Added a system to allow saving and loading of Sub-Assemblies. Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions. Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future. Nose Cones now actually help with improving stability during atmospheric flight. The new mesh uses the same placement rules so it won't break ships that have it. Completely remodelled the Communotron 88-88 Comms Dish. Added a new deployable antenna, which is an intermediate model compared to the two original ones. Antennas consume massive amounts of power when transmitting. The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option. They all have their own experiments which enable them to log scientific data. The old science sensors now have a purpose. Also added experiments to many existing parts. Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Added a new dialog to show a breakdown of all scientific progress made after recovering a mission. Added a new dialog to show the results of experiments when reviewing the collected data. Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System. Science experiments return results, which are different for each situation in which the experiment is performed. You can now collect surface samples while on EVA, and process them to do Science. Researching requires Science, which must be earned by performing experiments during your missions. R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode). ![]() Added the Research & Development Facility to the Space Center. Sandbox mode, of course, is also available from the start. Career Mode is now open! Although still very much under development, you can now start new Career saves. The full changelog has been posted over on the Kerbal Space Program Steam hub. Here's a gameplay trailer showcasing some of the new features: ![]() We're still not finished with Career Mode but this is definitely going to give people a very real understanding of what we're trying to accomplish." Science and R&D should provide a fun challenge for existing players while helping new players get into the game, by providing a way to gradually discover all of its content and possibilities. Lead developer Felipe Falanghe said of the update, "Career Mode is going to change the way people play Kerbal Space Program and update 0.22 is a major advancement in making that possible. As your cash and reputation pot grows, new technological options will open up, giving you the chance to explore new star systems and expand your research. The career mode is out now for PC, Mac and Linux editions, and sees players managing their budget while conducting scientific research, crafting spaceships and hiring employees. To see this content please enable targeting cookies. The studio has released a charming new trailer and some gameplay footage to mark the occasion. Kerbal Space Program developer Squad has released a new 0.22 update that adds career mode into the mix, and more.
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